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2D LiDAR for Interactive Applications
Position Detection for Interactive Walls, Projection, Games and Large-Area Touchless Experiences
2D LiDAR can monitor a defined interaction area and provide scan data for detecting the position of people, hands or objects. Host software can process this information and map detected positions to digital content for responsive, large-area interactive experiences.
How 2D LiDAR Enables Interactive Systems
A 2D LiDAR continuously scans a defined plane across the interaction area. When a person, hand or object enters that plane, the LiDAR provides measurement data that host software can process to determine target positions and connect physical movement with digital content.
Monitor the Interaction Area
The LiDAR scans across the interaction plane and continuously measures objects within its field of view.
Detect Target Positions
Distance measurements and scan geometry allow the host system to determine the position of detected people, hands or objects.
Map to Interaction Coordinates
Application software converts detected positions into coordinates corresponding to the wall, projection surface, floor or digital scene.
Trigger Digital Content
The interactive application uses those coordinates to trigger graphics, animations, game actions or other real-time responses.
Where 2D LiDAR Fits in Interactive Experiences
2D LiDAR can support position-based interaction across walls, projection surfaces, floors and game environments. The sensor provides scan measurements, while host software interprets detected positions and connects physical movement with digital content.
Interactive Walls
A 2D LiDAR can monitor an interaction plane in front of a wall and provide target-position data for people, hands or objects. Host software can map those detected positions to visual content displayed on the wall.
Interactive Projection
LiDAR scan data can be processed and transformed into interaction coordinates corresponding to a projection surface. This allows physical movement within the monitored area to influence projected graphics and visual effects.
Interactive Floors
A LiDAR-based sensing layer can support position and movement detection across a floor interaction area. The detected location can then be mapped to responsive floor graphics or other position-based digital experiences.
Interactive Games
Position information from people, hands or objects can be used by game software as a physical input. This enables touchless, movement-based interaction for large-format digital games and interactive entertainment.
Why Use 2D LiDAR for Interactive Systems?
2D LiDAR provides geometric scan measurements that can be processed by host software for position-based interaction. This makes it a practical sensing option for developers building large-area, touchless and software-defined interactive experiences.
Large-Area Position Detection
A single scanning plane can cover a broad interaction area, supporting position detection across walls, floors and open spaces.
Touchless Interaction
Physical contact with the display surface is not required. People, hands or objects can be detected within the configured scan plane.
Geometric Scan Data
Distance measurements and scan geometry provide structured positional information that host software can process and map to digital coordinates.
Flexible Software Integration
Raw LiDAR data can be integrated into custom host software, interactive engines, industrial PCs or application-specific processing pipelines.
Configurable Installation Geometry
Depending on the application, the scan plane can be arranged around a wall, floor or open interaction area to match the required detection geometry.
Suitable for Custom Interactive Systems
LiDAR is especially useful where system developers want control over target processing, coordinate mapping and application logic in their own software environment.
YB27 is positioned as a LiDAR measurement device rather than a complete interactive software package. The host system remains responsible for target processing, coordinate mapping and the final interactive experience.
Choosing the Right YB27 for Interactive Applications
Interactive systems typically need raw scan data that host software can process in real time. YB27 offers Ethernet UDP and RS232 model options with different detection ranges, angular resolutions and scan frequencies to support different integration requirements.
CE Models
CE models provide Ethernet UDP raw scan data and are a practical starting point for interactive walls, projection systems and other host-processed applications.
HE Models
HE models provide finer angular-resolution options for applications where denser scan sampling may be useful for host-side position processing and interaction-area analysis.
CR Models
CR models provide RS232 raw scan data for applications built around embedded controllers, custom serial interfaces or systems where Ethernet is not required.
YB27 CD and HD models combine Ethernet UDP raw scan data with configurable detection zones and direct PNP/NPN switching outputs. These models are useful when the same LiDAR must support both host-side processing and direct machine I/O.
Plan the LiDAR Around the Interaction Geometry
Successful LiDAR-based interaction depends on more than the sensor alone. Sensor position, scan-plane geometry, target characteristics and host-side coordinate mapping should be considered together when designing the interactive system.
The application software connects LiDAR measurements with the coordinate system used by the interactive content.
Scan-Plane Placement
The scanning plane should intersect the area where relevant people, hands or objects are expected to appear.
Coverage & Field of View
Sensor position and orientation should be selected according to the dimensions and geometry of the intended interaction area.
Target Characteristics
Target size, position, movement and surface characteristics can influence how measurements are detected and processed.
Occlusion
Objects or people can block the line of sight to targets behind them. Installation geometry should account for possible occlusion within the interaction area.
Coordinate Calibration
Physical LiDAR coordinates need to be mapped to the coordinate system of the wall, projection, floor or digital scene.
Host Processing
Filtering, target identification, position calculation and interaction logic are implemented by the host system according to the application requirements.
Information to Prepare Before Selecting a LiDAR
Explore 2D LiDAR Interactive Applications
Different interactive environments create different requirements for sensing geometry, target detection and coordinate mapping. Explore the main application areas to understand how 2D LiDAR can fit into each type of interactive system.
2D LiDAR for Interactive Walls
Learn how a LiDAR scanning plane can be arranged around an interactive wall and how detected positions can be mapped to wall-based digital content.
2D LiDAR for Interactive Projection
Explore the relationship between LiDAR coordinates, projection surfaces and host-side calibration for responsive projected experiences.
2D LiDAR for Interactive Floors
Understand how scan-plane placement and position processing can support movement-based interaction across floor areas and projected floor experiences.
2D LiDAR for Interactive Games
See how detected target positions can become software inputs for movement-based games, digital attractions and interactive entertainment systems.
Building a Complete Interactive LiDAR Knowledge Center
This page provides the application overview. Dedicated guides expand individual applications with installation concepts, integration considerations, system architecture and LiDAR selection guidance.
Interactive Applications
Walls
Projection
Floors
Games
2D LiDAR for Interactive Applications FAQ
Common questions about using 2D LiDAR for interactive walls, projection systems, floors, games and other position-based digital experiences.
How does 2D LiDAR work for interactive applications?
A 2D LiDAR scans a defined plane and provides measurement data about detected targets. Host software processes the scan data, determines application-relevant positions and maps those positions to digital coordinates that can trigger graphics, animations, game actions or other interactive responses.
Can 2D LiDAR be used for interactive walls?
Yes. A 2D LiDAR can monitor an interaction plane associated with a wall and provide scan measurements that host software can use to determine the position of people, hands or objects. The software can then map detected positions to the wall’s digital content.
Can LiDAR detect hands for interactive systems?
LiDAR can detect targets that intersect its scanning plane, and hands may be detectable depending on the target size, distance, orientation, reflectivity, scan geometry and sensor configuration. Detection performance should be validated under the actual installation conditions. YB27 should not be presented as a guaranteed finger-level touch sensor.
Can 2D LiDAR be used for interactive floor projection?
It can support floor-based interactive systems when the LiDAR scanning plane and installation geometry are designed to detect relevant targets within the interaction area. Host software can process detected positions and map them to projected floor coordinates or other digital content.
What data does the LiDAR provide to interactive software?
YB27 raw-data models provide 2D scan measurements including distance and echo intensity. Angular position is determined from the scan geometry and configured angular resolution. The host system can use this information to reconstruct and process target positions according to the application.
Do I need a PC or controller to use LiDAR for interaction?
Typically, yes. The LiDAR provides scan measurements, while a host PC, industrial PC, embedded controller or other processing platform receives and processes the data. Coordinate mapping, target logic and interactive content behavior are implemented by the host-side software or application.
Which YB27 model is suitable for interactive applications?
For host-based interactive systems, YB27 CE and HE models provide Ethernet UDP raw scan data, while CR models provide RS232 raw data. HE models offer higher-resolution options where finer scan spacing may be useful. The appropriate model depends on detection range, angular resolution, scan frequency, communication interface and the geometry of the application. View YB27 Raw Data models .
Can LiDAR replace a camera in an interactive system?
LiDAR and cameras provide different types of sensing information, so the best choice depends on the application. 2D LiDAR is useful when the system needs geometric scan measurements and position information across a defined plane. Cameras may be more suitable when image, color, texture, gesture or visual recognition is required. Some systems may also combine multiple sensing methods.
How should a LiDAR be installed for an interactive wall or floor?
The LiDAR should be positioned so its scanning plane intersects the intended interaction area and relevant targets. Installation should consider coverage, target position, possible occlusion, mounting orientation and the relationship between physical coordinates and the digital interaction surface. The final geometry should be validated for the actual project.
Does YB27 include interactive software?
YB27 is the LiDAR sensing component. It provides measurement data to the host system. Interactive content, coordinate mapping, target-processing logic and visual or game behavior are implemented by the customer’s host software, system integrator or interactive application platform.
Building an Interactive LiDAR System?
Tell us about your interaction area, sensing requirements and host system. We can help you evaluate a suitable YB27 configuration for testing and integration into your interactive application.
What to Share with Us
A few project details can help us understand the sensing requirement and recommend an appropriate model.
